Developed by the same team responsible for Microsoft's Urban Assault, Project Nomads blends strategy and action in a fantastical world set within clouds. As a Nomad, a wizard-like being with the power to fly, players must travel to different floating islands to establish multiple bases. The Nomad can then build factories used to produce specific units such as zeppelins, biplanes, and more. The units are needed to win an epic war fought over a limited pool of resources.
Project Nomads ( Project Rogue in Russia) - a computer game that combinesthird-person shooter genresand real-time strategy. The game was created by Radon Labs and released by CDV in 2002. Project Nomads - game update Multiplayer Patch - Download Game update (patch) to Project Nomads, a(n) action game, Multiplayer Patch, added on Friday, January 31, 2003. Find all the latest Project Nomads PC game downloads on GameWatcher.com. Project Nomads - ENG - Game demo - Download Demo version of Project Nomads, a(n) action game, ENG, for PCs and laptops with Windows systems.Free and legal download. Download Project Nomads Patch 2 (German) now from the world's largest gaming download site, FilePlanet!
An array of magical artifacts can be found while traveling through the heavens, each offering different powers to help in battle. Project Nomads is a winner of the European Consumer Trade Show's Best of Show award for 2001. Project Nomads takes place on a planet called 'Aeres' that has been decimated by a war and now is reduced to floating islands (think Waterworld.
Without water). You play as one of three Nomads who are separated from each other - your goal is to find your friends and help a friendly force (a ghostly apparition that looks like Gandalf but 100% less useful). Starting with your own island, you collect additional 'magical artifacts' that are actually buildings for your island like turrets, hangers, power station, engine. And so on and so forth.
This is where most of your Warcraft and Command & Conquer experience will come to play. A good sense of space and positioning is crucial - you don't want all important equipment placed together in case of trouble and you have to space turrets for effective coverage. (Did I mention that you can only control one thing at a time? What sort of desynchronized traffic-light designing idiot came up with that?). The real winner is the lack of a damage report for the structures that you build, the only sign that things aren't all right is with the amount of smoke pouring out of the buildings; one minute the building is okay, the next minute destroyed - kind of annoying. Once your island is set up, you can tackle the missions.